AI Insights · Timothy · July 2024
Top 5 2D Anime Games on iOS in Australia Q2 2024
Discover the performance of the top 5 2D Anime games on the iOS platform in Australia for Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the iOS platform in Australia saw notable performances from the top 5 2D Anime games. Here's a detailed look at their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.
Legend of Mushroom, developed by Joy Net Games, experienced consistent revenue growth early in the quarter, peaking at around $58K in mid-April. However, revenues saw a decline towards the end of June, falling to approximately $25K. Downloads followed a downward trend, starting at 4.2K in early April and decreasing to just 660 by the end of June. Weekly active users showed a steady increase, reaching a peak of 20.2K in early June before slightly declining to 18.9K by the end of the quarter.
Hero Wars: Alliance by Nexters Global LTD showed fluctuating revenue, peaking at about $55K in mid-May and ending the quarter at roughly $37K. Downloads saw a significant drop from 2.3K in early April to 933 by the end of June. Weekly active users also decreased, starting at 9.7K in early April and falling to 7.9K by late June, with a mid-quarter low of 6.8K.
代號鳶-沉浸式劇情卡牌手遊 from Qookka Games displayed varied revenue trends, with a high of $26K at the start of April and a significant drop to just $2.6K by the end of June. Downloads were minimal throughout the quarter, starting at 472 and ending at 64. Weekly active users remained relatively stable, hovering around 1.4K to 1.9K.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., saw its revenue peak at $34K in late April but experienced a sharp decline to $3.4K by the end of June. Downloads remained low but steady, starting at 495 and ending at 396. The game maintained a weekly active user base of around 4K throughout the quarter.
AFK Arena by Lilith Games demonstrated a relatively stable revenue pattern, peaking at $20K in late April and ending the quarter at $8.3K. Downloads varied, with a significant increase to 675 in early June before dropping to 291 by the end of the month. Weekly active users fluctuated, reaching a high of 2.4K in early June and ending at approximately 1.9K.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower.